UBlueprintSpringMathLibrary::CriticalSpringDampFloat
#include "Kismet/BlueprintSpringMathLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Interpolates InOutX towards TargetX using the motion of a critically damped spring, storing the resulting velocity back into InOutV. Called once per tick to smoothly chase a moving target without overshoot ringing.
Caveats & Gotchas
- • Marked UE_EXPERIMENTAL(5.7, "SpringMath is experimental") — behaviour and defaults may change in later engine versions.
- • InOutX and InOutV are both in/out parameters that must be stored persistently by the caller (e.g. as member variables); passing fresh zero-initialized locals every call resets the spring state instead of continuing it.
- • A SmoothingTime of 0 snaps InOutX directly to TargetX rather than interpolating — this is a valid way to disable smoothing conditionally, not an edge case to guard against.
Signature
static void CriticalSpringDampFloat(UPARAM(ref) float& InOutX, UPARAM(ref) float& InOutV, const float& TargetX, float DeltaTime, float SmoothingTime = 0.2f); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InOutX | float& | The value to be damped; updated in place each call. | — |
| InOutV | float& | The velocity of the damped value; must be persisted by the caller between calls. | — |
| TargetX | const float& | The goal value to damp towards. | — |
| DeltaTime | float | Timestep in seconds. | — |
| SmoothingTime | float | Smoothing time for the spring. Larger values give more damped behaviour; 0 snaps InOutX to TargetX. | 0.2f |
Return Type
void Example
Smooth a UI meter value towards a target each tick C++
// Members persisted on the owning object
float DisplayedHealth = 100.f;
float DisplayedHealthVelocity = 0.f;
void AMyHUDActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
UBlueprintSpringMathLibrary::CriticalSpringDampFloat(DisplayedHealth, DisplayedHealthVelocity, TargetHealth, DeltaTime, 0.15f);
} See Also
Tags
Version History
Introduced in: 5.7
| Version | Status | Notes |
|---|---|---|
| 5.7 | experimental | SpringMath is experimental. |
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