UBlueprintPathsLibrary::IsRelative
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns true if the given path is relative rather than absolute.
Caveats & Gotchas
- • Relative here means "not rooted at a drive letter or leading slash" — it does not check whether the path is relative to any particular base directory you have in mind.
- • Combine with ConvertRelativePathToFull if you need an absolute path for filesystem operations that require one.
Signature
static bool IsRelative(const FString& InPath) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InPath | const FString& | The path to test. | — |
Return Type
bool Example
Check whether a path needs resolving C++
if (UBlueprintPathsLibrary::IsRelative(TEXT("Content/Textures/Rock.png")))
{
// Resolve relative to a known base directory before using it
} See Also
Tags
Version History
Introduced in: 4.20
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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