UBlueprintPathsLibrary::GetRestrictedFolderNames
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the list of restricted/internal folder names, without slashes, that may be tested against full paths to determine whether a path is restricted.
Caveats & Gotchas
- • Returns bare folder names (e.g. 'NoRedist'), not full paths — you must test them against path segments yourself, or use IsRestrictedPath() which does this for you.
- • The set of restricted names reflects Epic's internal licensing/distribution conventions and can change between engine versions.
Signature
static const TArray<FString>& GetRestrictedFolderNames() Return Type
const TArray<FString>& Example
List the restricted folder names C++
for (const FString& FolderName : UBlueprintPathsLibrary::GetRestrictedFolderNames())
{
UE_LOG(LogTemp, Log, TEXT("Restricted folder name: %s"), *FolderName);
} Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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