UBlackboardComponent::SetValueAsString
#include "BehaviorTree/BlackboardComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Sets the string value stored under the given blackboard key, notifying any registered observers if the value changed.
Caveats & Gotchas
- • Takes StringValue by value, so each call copies/allocates an FString — prefer SetValueAsName for fixed identifier sets written frequently.
- • Silently does nothing if KeyName doesn't resolve to a string-type key on the blackboard's data asset.
- • Setting the same string value again does not re-notify observers, since notifications only fire on an actual change.
Signature
void SetValueAsString(const FName& KeyName, FString StringValue) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| KeyName | const FName& | The name of the string blackboard key to write. | — |
| StringValue | FString | The string value to store under the key, passed by value. | — |
Return Type
void Example
Store a debug label C++
BlackboardComp->SetValueAsString(TEXT("DebugLabel"), FString::Printf(TEXT("State_%d"), StateIndex)); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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