RealDocs

UBlackboardComponent::InitializeComponent

function AIModule Since 4.0
#include "BehaviorTree/BlackboardComponent.h"
Access: public Specifiers: virtualoverride

Description

Overrides UActorComponent::InitializeComponent to set up the blackboard's default asset (DefaultBlackboardAsset) if one hasn't already been assigned via InitializeBlackboard.

Caveats & Gotchas

  • Only initializes the blackboard from DefaultBlackboardAsset if InitializeBlackboard hasn't already been called explicitly — calling InitializeBlackboard first (e.g. from an AIController) takes precedence.
  • Runs during the standard actor component initialization flow, before BeginPlay, so the blackboard asset may not be ready yet if you read from it in a constructor.
  • You rarely override this directly on UBlackboardComponent itself; it's more common to call InitializeBlackboard explicitly to control asset selection at runtime.

Signature

virtual void InitializeComponent() override

Return Type

void

Example

Rely on default initialization C++
// DefaultBlackboardAsset set in the editor on the component instance
// InitializeComponent() runs automatically and picks it up if InitializeBlackboard wasn't called first

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.