UAudioComponent::VolumeModulationMin
#include "Components/AudioComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
The lower bound used when randomly determining a volume multiplier each time the sound plays. Works together with VolumeModulationMax to produce per-playback volume variation.
Caveats & Gotchas
- • Only has an effect if VolumeModulationMax differs from VolumeModulationMin — with equal values the multiplier is constant.
- • The random multiplier is picked once per Play() call, not continuously re-rolled while the sound is active.
- • This multiplies VolumeMultiplier rather than replacing it, so extreme combinations of both can silence or clip the sound unexpectedly.
Signature
float VolumeModulationMin; Example
Randomize volume per play C++
AudioComponent->VolumeModulationMin = 0.8f;
AudioComponent->VolumeModulationMax = 1.2f;
AudioComponent->Play(); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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