UAudioComponent::SubtitlePriority
#include "Components/AudioComponent.h"
Access: public
Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite
Description
Overrides the priority used by the subtitle manager to decide which subtitle wins when multiple wave instances from this component want to display one at once.
Caveats & Gotchas
- • Only takes effect if bOverrideSubtitlePriority is true; otherwise the subtitle manager uses its own default priority handling for the sound.
- • This is unrelated to the audio voice-culling Priority property — a sound can have low audio priority (and be virtualized) while still having high subtitle priority, or vice versa.
Signature
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Subtitles, meta = (ClampMin = "0.0", UIMin = "0.0", EditCondition = "bOverrideSubtitlePriority", DisplayAfter = "SuppressSubtitles"))
float SubtitlePriority; Example
Prioritize dialogue subtitles over ambient sound subtitles C++
DialogueComponent->bOverrideSubtitlePriority = true;
DialogueComponent->SubtitlePriority = 100.0f; See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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