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UAudioComponent::SetHighPassFilterFrequency

function Engine Blueprint Since unknown
#include "Components/AudioComponent.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Sets the cutoff frequency, in Hz, used by this component's High Pass Filter contribution to the sound's overall HPF calculation.

Caveats & Gotchas

  • Has no effect unless SetHighPassFilterEnabled(true) has also been called on this component.
  • The engine takes the highest HPF cutoff across all contributing sources, so a low frequency here won't override a more aggressive filter applied elsewhere.
  • Very high values can remove most of a sound's audible content, particularly for bass-heavy or voice sources.

Signature

void SetHighPassFilterFrequency(float InHighPassFilterFrequency)

Parameters

Name Type Description Default
InHighPassFilterFrequency float Cutoff frequency, in Hz, for this component's High Pass Filter contribution.

Return Type

void

Example

Thin out a sound's low end C++
AudioComponent->SetHighPassFilterEnabled(true);
AudioComponent->SetHighPassFilterFrequency(300.0f);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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