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UAudioComponent::SetFadeInComplete

function Engine Since unknown
#include "Components/AudioComponent.h"
Access: public

Description

Marks the audio component as having finished its fade-in, used internally to update the component's reported play state from FadingIn to Playing.

Caveats & Gotchas

  • Not a UFUNCTION and not Blueprint-callable — it's an internal engine call used by active sound bookkeeping.
  • Calling this manually without an actual fade in progress does not start playback; it only affects the play-state reporting used by GetPlayState() and OnAudioPlayStateChanged.

Signature

void SetFadeInComplete()

Return Type

void

Example

Manually finalizing fade state C++
// Called from custom playback-tracking code once a fade-in is considered finished
AudioComponent->SetFadeInComplete();
check(AudioComponent->GetPlayState() != EAudioComponentPlayState::FadingIn);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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