UAudioComponent::SetFadeInComplete
#include "Components/AudioComponent.h"
Access: public
Description
Marks the audio component as having finished its fade-in, used internally to update the component's reported play state from FadingIn to Playing.
Caveats & Gotchas
- • Not a UFUNCTION and not Blueprint-callable — it's an internal engine call used by active sound bookkeeping.
- • Calling this manually without an actual fade in progress does not start playback; it only affects the play-state reporting used by GetPlayState() and OnAudioPlayStateChanged.
Signature
void SetFadeInComplete() Return Type
void Example
Manually finalizing fade state C++
// Called from custom playback-tracking code once a fade-in is considered finished
AudioComponent->SetFadeInComplete();
check(AudioComponent->GetPlayState() != EAudioComponentPlayState::FadingIn); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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