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UAudioComponent::SetAudioBusSendPostEffect

function Engine Blueprint Since unknown
#include "Components/AudioComponent.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Sets the send level from this component's sound to an Audio Bus, tapping the signal after Source Effects have been applied. If the send doesn't already exist it is added to the active sound's overrides.

Caveats & Gotchas

  • Distinct from Source Bus sends (SetSourceBusSendPostEffect) — Audio Buses and Source Buses are separate routing systems.
  • Requires the Audio Mixer / MetaSounds audio engine to function.
  • Because it's post-effect, any filters or distortion applied via this component's Source Effects chain will be present in what the bus receives.

Signature

void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel)

Parameters

Name Type Description Default
AudioBus UAudioBus* The Audio Bus to send a copy of the signal to.
AudioBusSendLevel float Scalar controlling the volume of the copied signal.

Return Type

void

Example

Send processed signal to an audio bus C++
AudioComponent->SetAudioBusSendPostEffect(DuckingBus, 0.6f);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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