UAudioComponent::SetAudioBusSendPostEffect
#include "Components/AudioComponent.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Sets the send level from this component's sound to an Audio Bus, tapping the signal after Source Effects have been applied. If the send doesn't already exist it is added to the active sound's overrides.
Caveats & Gotchas
- • Distinct from Source Bus sends (SetSourceBusSendPostEffect) — Audio Buses and Source Buses are separate routing systems.
- • Requires the Audio Mixer / MetaSounds audio engine to function.
- • Because it's post-effect, any filters or distortion applied via this component's Source Effects chain will be present in what the bus receives.
Signature
void SetAudioBusSendPostEffect(UAudioBus* AudioBus, float AudioBusSendLevel) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| AudioBus | UAudioBus* | The Audio Bus to send a copy of the signal to. | — |
| AudioBusSendLevel | float | Scalar controlling the volume of the copied signal. | — |
Return Type
void Example
Send processed signal to an audio bus C++
AudioComponent->SetAudioBusSendPostEffect(DuckingBus, 0.6f); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?