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UAudioComponent::ModulationRouting

property Engine Blueprint Since unknown
#include "Components/AudioComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWrite

Description

Configures which modulators drive this component's volume, pitch, and other modulation destinations, and how they combine with values set elsewhere.

Caveats & Gotchas

  • Only has a runtime effect when the project's audio modulation plugin is enabled — on projects without modulation active, this field is inert even if populated.
  • Routing is captured when the sound starts playing; changing ModulationRouting on an already-playing component doesn't rewire the active sound. Use SetModulationRouting or AddModulationRouting for that.

Signature

FSoundModulationDefaultRoutingSettings ModulationRouting

Example

Query modulators at runtime C++
TSet<USoundModulatorBase*> VolumeModulators = AudioComp->GetModulators(EModulationDestination::Volume);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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