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UAudioComponent::ConcurrencySettings_DEPRECATED

property Engine Deprecated Since unknown
Deprecated: Use ConcurrencySet instead.
#include "Components/AudioComponent.h"
Access: public Specifiers: UPROPERTY

Description

Legacy single-asset concurrency reference, superseded by the ConcurrencySet array which supports multiple concurrency rules per component.

Caveats & Gotchas

  • Deprecated — new code should use ConcurrencySet instead, which allows assigning more than one USoundConcurrency rule at once.
  • Kept only for backward-compatible serialization of old assets; assigning it in new code has no effect on playback since only ConcurrencySet is consulted at runtime.

Signature

TObjectPtr<USoundConcurrency> ConcurrencySettings_DEPRECATED

Example

Migrating from the deprecated field C++
// Old (no longer functional at runtime):
// AudioComp->ConcurrencySettings_DEPRECATED = MyConcurrency;

// New:
AudioComp->ConcurrencySet.Add(MyConcurrency);

Version History

Introduced in: unknown

Version Status Notes
5.6 deprecated Superseded by ConcurrencySet.

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