UAudioComponent::ConcurrencySettings_DEPRECATED
Deprecated: Use ConcurrencySet instead.
#include "Components/AudioComponent.h"
Access: public
Specifiers: UPROPERTY
Description
Legacy single-asset concurrency reference, superseded by the ConcurrencySet array which supports multiple concurrency rules per component.
Caveats & Gotchas
- • Deprecated — new code should use ConcurrencySet instead, which allows assigning more than one USoundConcurrency rule at once.
- • Kept only for backward-compatible serialization of old assets; assigning it in new code has no effect on playback since only ConcurrencySet is consulted at runtime.
Signature
TObjectPtr<USoundConcurrency> ConcurrencySettings_DEPRECATED Example
Migrating from the deprecated field C++
// Old (no longer functional at runtime):
// AudioComp->ConcurrencySettings_DEPRECATED = MyConcurrency;
// New:
AudioComp->ConcurrencySet.Add(MyConcurrency); See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | deprecated | Superseded by ConcurrencySet. |
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