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UAssetManager::RemovePrimaryAssetType

function Engine Since unknown
#include "Engine/AssetManager.h"
Access: public Specifiers: virtual

Description

Removes an entire primary asset type and all of its scanned assets from the directory.

Caveats & Gotchas

  • Removes every asset scanned under that type, not just ones matching specific paths — use RemoveScanPathsForPrimaryAssets if you only want to remove a subset.
  • Any code still holding streamable handles or PrimaryAssetIds for the removed type's assets will find lookups (GetPrimaryAssetPath, GetPrimaryAssetObject, etc.) silently fail afterward.

Signature

virtual void RemovePrimaryAssetType(FPrimaryAssetType PrimaryAssetType);

Parameters

Name Type Description Default
PrimaryAssetType FPrimaryAssetType Type whose directory entries should be removed.

Return Type

void

Example

Removing a whole asset type C++
UAssetManager::Get().RemovePrimaryAssetType(FPrimaryAssetType("Item"));

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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