UAssetManager::LoadRedirectorMaps
#include "Engine/AssetManager.h"
Access: public
Specifiers: virtual
Description
Parses the primary asset id and asset path redirector lists from the Asset Manager settings into the lookup maps used by GetRedirectedPrimaryAssetId and GetRedirectedAssetPath.
Caveats & Gotchas
- • Called automatically from PostInitProperties(); you only need to call it again manually after changing redirector config at runtime.
- • Redirector data comes from UAssetManagerSettings::PrimaryAssetIdRedirects and AssetPathRedirects, so edits made outside of config won't be picked up.
Signature
virtual void LoadRedirectorMaps() Return Type
void Example
Reload redirectors after a runtime config change C++
UAssetManager::Get().LoadRedirectorMaps(); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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