UAssetManager::GetPrimaryAssetTypeInfoList
#include "Engine/AssetManager.h"
Access: public
Specifiers: virtualconst
Description
Gets the list of metadata for every primary asset type currently registered with the asset manager.
Caveats & Gotchas
- • Unlike most other directory queries here, this has no bool return — the list is simply empty if nothing is registered yet.
- • Useful for building editor tooling (e.g. an asset audit window) that needs to iterate every configured type without knowing their names in advance.
Signature
virtual void GetPrimaryAssetTypeInfoList(TArray<FPrimaryAssetTypeInfo>& AssetTypeInfoList) const; Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| AssetTypeInfoList | TArray<FPrimaryAssetTypeInfo>& | Out array filled with metadata for every registered primary asset type. | — |
Return Type
void Example
List all registered types C++
TArray<FPrimaryAssetTypeInfo> Types;
UAssetManager::Get().GetPrimaryAssetTypeInfoList(Types);
for (const FPrimaryAssetTypeInfo& TypeInfo : Types)
{
UE_LOG(LogTemp, Log, TEXT("Type: %s"), *TypeInfo.PrimaryAssetType.ToString());
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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