UAssetManager::GetManagedPackageList
#include "Engine/AssetManager.h"
Access: public
Specifiers: virtualconst
Description
Returns the list of asset packages that a given primary asset manages, meaning packages that should be included in the same chunk/cook as this asset.
Caveats & Gotchas
- • This is the inverse lookup of GetPackageManagers/GetPackageCookRuleManagers — those go from package to managing primary assets, this goes from primary asset to managed packages.
- • Requires the management data to already be built from an asset scan; calling it before the manager has scanned primary assets returns false with an empty list.
Signature
virtual bool GetManagedPackageList(FPrimaryAssetId PrimaryAssetId, TArray<FName>& AssetPackageList) const; Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| PrimaryAssetId | FPrimaryAssetId | Primary asset to look up managed packages for. | — |
| AssetPackageList | TArray<FName>& | Out array filled with package names managed by this primary asset. | — |
Return Type
bool Example
List packages managed by a primary asset C++
UAssetManager& Manager = UAssetManager::Get();
TArray<FName> Packages;
if (Manager.GetManagedPackageList(FPrimaryAssetId(TEXT("Item"), TEXT("Sword")), Packages))
{
UE_LOG(LogTemp, Log, TEXT("Manages %d packages"), Packages.Num());
} Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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