RealDocs

UAssetManager::GetManagedPackageList

function Engine Since unknown
#include "Engine/AssetManager.h"
Access: public Specifiers: virtualconst

Description

Returns the list of asset packages that a given primary asset manages, meaning packages that should be included in the same chunk/cook as this asset.

Caveats & Gotchas

  • This is the inverse lookup of GetPackageManagers/GetPackageCookRuleManagers — those go from package to managing primary assets, this goes from primary asset to managed packages.
  • Requires the management data to already be built from an asset scan; calling it before the manager has scanned primary assets returns false with an empty list.

Signature

virtual bool GetManagedPackageList(FPrimaryAssetId PrimaryAssetId, TArray<FName>& AssetPackageList) const;

Parameters

Name Type Description Default
PrimaryAssetId FPrimaryAssetId Primary asset to look up managed packages for.
AssetPackageList TArray<FName>& Out array filled with package names managed by this primary asset.

Return Type

bool

Example

List packages managed by a primary asset C++
UAssetManager& Manager = UAssetManager::Get();
TArray<FName> Packages;
if (Manager.GetManagedPackageList(FPrimaryAssetId(TEXT("Item"), TEXT("Sword")), Packages))
{
	UE_LOG(LogTemp, Log, TEXT("Manages %d packages"), Packages.Num());
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.