UAssetManager::FinishInitialLoading
#include "Engine/AssetManager.h"
Access: public
Specifiers: virtual
Description
Finishes initial loading, called automatically from the end of UEngine::Init() once the startup asset scan has completed.
Caveats & Gotchas
- • Overriding it is a common place to kick off game-specific preloading, but you must call Super::FinishInitialLoading() or the initial scan completed delegate won't fire.
- • By the time this runs, only the startup Primary Asset Types have been scanned — types marked to scan on-demand are still unscanned.
Signature
virtual void FinishInitialLoading() Return Type
void Example
Kick off game preloading after initial scan C++
void UMyAssetManager::FinishInitialLoading()
{
Super::FinishInitialLoading();
UE_LOG(LogTemp, Log, TEXT("Asset manager initial scan complete"));
} Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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