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UAssetManager::FinishInitialLoading

function Engine Since unknown
#include "Engine/AssetManager.h"
Access: public Specifiers: virtual

Description

Finishes initial loading, called automatically from the end of UEngine::Init() once the startup asset scan has completed.

Caveats & Gotchas

  • Overriding it is a common place to kick off game-specific preloading, but you must call Super::FinishInitialLoading() or the initial scan completed delegate won't fire.
  • By the time this runs, only the startup Primary Asset Types have been scanned — types marked to scan on-demand are still unscanned.

Signature

virtual void FinishInitialLoading()

Return Type

void

Example

Kick off game preloading after initial scan C++
void UMyAssetManager::FinishInitialLoading()
{
	Super::FinishInitialLoading();
	UE_LOG(LogTemp, Log, TEXT("Asset manager initial scan complete"));
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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