UAssetManager::DumpReferencersForPackage
#include "Engine/AssetManager.h"
Access: public
Specifiers: static
Description
Logs the list of primary assets that manage each given package to the output log, useful for tracing why an asset is included in a cook or chunk.
Caveats & Gotchas
- • Logs to the output log rather than returning data; typically invoked via the "AssetManager.DumpReferencersForPackage" console command rather than called from game code.
- • Only reports referencers already known to the asset registry, so unsaved or unscanned packages won't show up.
Signature
static void DumpReferencersForPackage(const TArray<FString>& PackageNames) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| PackageNames | const TArray<FString>& | Long package paths to log the referencers of, e.g. "/Game/Characters/Hero". | — |
Return Type
void Example
Dump referencers for a package C++
TArray<FString> Packages;
Packages.Add(TEXT("/Game/Characters/Hero"));
UAssetManager::DumpReferencersForPackage(Packages); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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