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UAssetManager::AddAssetSearchRoot

function Engine Since unknown
#include "Engine/AssetManager.h"
Access: public Specifiers: virtual

Description

Registers a new virtual asset search root so paths starting with it can be scanned and resolved like /Game.

Caveats & Gotchas

  • Triggers the OnAddedAssetSearchRoot delegate, which other systems (like content plugins) can use to rescan for newly-visible assets.
  • Adding a root does not itself scan anything — you still need to call ScanPathsForPrimaryAssets for paths under the new root.

Signature

virtual void AddAssetSearchRoot(const FString& NewRootPath);

Parameters

Name Type Description Default
NewRootPath const FString& New virtual root of the form /RootName, e.g. /MyPlugin.

Return Type

void

Example

Register a plugin mount point C++
UAssetManager::Get().AddAssetSearchRoot(TEXT("/MyPlugin"));

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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