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FMontageSubStepper::bReachedEndOfSection

property Engine Since unknown
#include "Animation/AnimMontage.h"
Access: private

Description

Set by Advance() when the sub-step landed exactly on the current section's boundary, signalling the caller should evaluate a section change, loop, or blend-out.

Caveats & Gotchas

  • Read via HasReachedEndOfSection() rather than directly; it reflects the result of the most recent Advance() call only, not a sticky end-of-montage state.
  • Reaching the end of a section is not the same as reaching the end of the montage — a section can loop to itself or jump to another section instead of ending playback.

Signature

bool bReachedEndOfSection;

Return Type

bool

Example

Reacting to a section boundary C++
// Engine-internal usage after Advance()
if (MontageSubStepper.HasReachedEndOfSection())
{
	// Resolve next section, looping, or blend-out
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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