FMontageSubStepper::TimeRemaining
#include "Animation/AnimMontage.h"
Access: private
Description
How much evaluation time is still left to sub-step through this tick; drained by successive Advance() calls and refilled by AddEvaluationTime().
Caveats & Gotchas
- • Exposed only indirectly through HasTimeRemaining() and GetRemainingTime(); there is no direct setter besides AddEvaluationTime().
- • The sub-stepping loop terminates when this drops to or below UE_SMALL_NUMBER, not exactly zero, to avoid floating point spin.
Signature
float TimeRemaining; Return Type
float Example
Checking for remaining time C++
// Engine-internal usage
MontageSubStepper.AddEvaluationTime(DeltaTime);
while (MontageSubStepper.HasTimeRemaining())
{
// ... Advance() ...
} See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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