UAnimInstance::UpdateCurvesPostEvaluation
#include "Animation/AnimInstance.h"
Access: public
Description
Updates curves once pose evaluation has completed, pushing the resulting values on to morph targets and materials.
Caveats & Gotchas
- • Must run after evaluation has finished; calling it earlier pushes stale curve values since the evaluated curve buffer isn't yet populated.
- • Not exposed to Blueprint — it's part of the internal evaluate/post-evaluate sequence driven by the anim instance proxy.
Signature
void UpdateCurvesPostEvaluation() Return Type
void Example
Called from a custom post-evaluation step C++
void FMyAnimInstanceProxy::PostEvaluate(UAnimInstance* InAnimInstance)
{
InAnimInstance->UpdateCurvesPostEvaluation();
} Tags
Version History
Introduced in: 4.14
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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