UAnimInstance::RemovePoseSnapshot
#include "Animation/AnimInstance.h"
Access: public
Specifiers: virtualENGINE_API
Description
Removes a previously stored pose snapshot from this AnimInstance by name. Call this to free the snapshot once the blend-from-snapshot transition is complete and the data is no longer needed.
Caveats & Gotchas
- • If no snapshot with the given name exists, the call is silently ignored — there is no return value or error to check. Always use a consistent naming convention to avoid accidental silent misses.
- • Snapshots are not replicated. In a multiplayer scenario each machine manages its own snapshot independently, so removal on the server does not affect client snapshots.
Signature
ENGINE_API virtual void RemovePoseSnapshot(FName SnapshotName); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| SnapshotName | FName | Name of the stored pose snapshot to remove. | — |
Return Type
void Example
Remove snapshot after a ragdoll-to-animation blend finishes C++
void UMyAnimInstance::OnGetUpBlendFinished()
{
// Blend from DeathPose is complete; discard the snapshot to free memory
RemovePoseSnapshot(FName("DeathPose"));
bIsGettingUp = false;
} Tags
Version History
Introduced in: 4.24
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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