UAnimInstance::RecalcRequiredCurves
#include "Animation/AnimInstance.h"
Access: public
Description
Recalculates which curves are required for evaluation, based on the current required-bones set and the given curve filter settings.
Caveats & Gotchas
- • There is an older overload, RecalcRequiredCurves(const FCurveEvaluationOption&), that is deprecated since 5.3 in favor of this FCurveFilterSettings-taking overload — update call sites when upgrading.
- • Should be called after RecalcRequiredBones, since the required curve set depends on the currently required bones.
Signature
void RecalcRequiredCurves(const UE::Anim::FCurveFilterSettings& CurveFilterSettings) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| CurveFilterSettings | const UE::Anim::FCurveFilterSettings& | Settings controlling which curves are filtered in or out of the required set. | — |
Return Type
void Example
Recalculate required curves after changing filters C++
UE::Anim::FCurveFilterSettings FilterSettings;
AnimInstance->RecalcRequiredCurves(FilterSettings); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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