UAnimInstance::OnMontageEnded
#include "Animation/AnimInstance.h"
Access: public
Specifiers: UPROPERTYBlueprintAssignable
Description
Delegate broadcast when a montage finishes playing and its blend-out is complete. Fires whether the montage ended naturally or was interrupted, with the bInterrupted flag indicating which.
Caveats & Gotchas
- • Unlike OnMontageBlendingOut, this fires after the montage weight has reached 0 and the montage instance has been removed. The montage is no longer affecting the pose when this is called.
- • If two montages play in the same group back-to-back, the first montage's OnMontageEnded may fire before the second one's OnMontageStarted on the same frame. Avoid logic that relies on a specific ordering between these delegates.
Signature
UPROPERTY(BlueprintAssignable)
FOnMontageEnded OnMontageEnded; Example
Re-enable movement after a full-body montage ends C++
AnimInstance->OnMontageEnded.AddDynamic(this, &AMyCharacter::HandleMontageEnded);
void AMyCharacter::HandleMontageEnded(UAnimMontage* Montage, bool bInterrupted)
{
if (Montage == FullBodyMontage && !bInterrupted)
{
GetCharacterMovement()->SetMovementMode(MOVE_Walking);
}
} See Also
Tags
Version History
Introduced in: 4.5
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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