UActorComponent::GetComponentTickInterval
#include "Components/ActorComponent.h"
Access: public
Specifiers: ENGINE_APIUFUNCTIONBlueprintCallableconst
Description
Returns the tick interval for this component's primary tick function — the frequency in seconds at which it executes.
Caveats & Gotchas
- • A return value of 0 means the component ticks every frame (no throttle), not that ticking is disabled.
- • This reflects the configured interval, not necessarily how long ago the last tick fired — the actual elapsed time may differ if frames are slow.
Signature
ENGINE_API float GetComponentTickInterval() const; Return Type
float Example
Check current tick rate before changing it C++
float CurrentInterval = GetComponentTickInterval();
if (CurrentInterval < 0.5f)
{
SetComponentTickInterval(0.5f);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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