Description
Pre-allocates memory for at least Number elements without changing the logical size. Prevents repeated reallocations when the final element count is known in advance.
Signature
void Reserve(SizeType Number) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Number | int32 | The minimum number of elements to reserve capacity for. | — |
Return Type
void Caveats & Gotchas
- • Reserve() only grows capacity — it never shrinks it. To release excess memory, use Shrink() after removing elements.
- • Calling Reserve() does not change Num() — the array's logical size stays the same. Only Add/Emplace/etc. increase Num().
- • If Number is less than the current capacity, the call is a no-op.
Example
Reserve before a known-size population loop C++
TArray<FHitResult> Hits;
Hits.Reserve(32); // Expect up to 32 hits
GetWorld()->LineTraceMultiByChannel(Hits, Start, End, ECC_Visibility, Params);
// No reallocation occurred during the trace population See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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