UE_SOFTOBJECTPATH_FSTRING_DEPRECATED
#include "UObject/SoftObjectPath.h"
Access: public
Description
A gating macro that controls whether FSoftObjectPath's wide-string-subpath overloads emit UE_DEPRECATED compiler warnings. Currently defined to a no-op, suppressing warnings while the migration from FString to FUtf8String subpaths is in progress.
Caveats & Gotchas
- • Because this macro currently expands to nothing, overloads marked with it compile silently with no deprecation diagnostic. You will not receive a compiler warning even though Epic intends to remove these overloads — migrate to FUtf8String sub-paths proactively.
- • When Epic re-enables the macro in a future release, every call site that still passes a wide-string subpath will produce compile errors simultaneously across the entire project.
Signature
#define UE_SOFTOBJECTPATH_FSTRING_DEPRECATED(Version, Message) /*UE_DEPRECATED(Version, Message)*/ Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Version | string literal | The UE version string at which the deprecation was declared. | — |
| Message | string literal | The deprecation message that would be shown when the macro is active. | — |
Example
Migrating to the preferred UTF-8 subpath form C++
// Deprecated (silently accepted today, will break in a future UE version):
FSoftObjectPath OldPath(AssetPath, WideSubPath);
// Preferred — use FUtf8String subpath:
FSoftObjectPath NewPath(AssetPath, FUtf8String("Components.StaticMeshComp")); Tags
Version History
Introduced in: 5.6
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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