RealDocs

APlayerState::GetScore

function Engine Blueprint Since 4.0
#include "GameFramework/PlayerState.h"
Access: public Specifiers: UFUNCTIONBlueprintGetter

Description

Returns the player's current replicated score value.

Caveats & Gotchas

  • Score is replicated to all clients via OnRep_Score — reads on clients reflect the last received network value, which may lag slightly behind the server.
  • This is the raw float value; any display formatting (rounding, currency symbols) must be done by the caller.

Signature

float GetScore() const

Return Type

float

Example

Display score in HUD C++
if (APlayerState* PS = GetPlayerState())
{
    float CurrentScore = PS->GetScore();
    ScoreText->SetText(FText::AsNumber(FMath::FloorToInt(CurrentScore)));
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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