AGameModeBase::GetNumSpectators
#include "GameFramework/GameModeBase.h"
Access: public
Specifiers: virtualENGINE_APIUFUNCTIONBlueprintCallable
Description
Returns the number of human players who are currently spectating. Distinguishes observer-only connections from active participants.
Caveats & Gotchas
- • Server-only — GameMode does not exist on clients, so this always returns 0 there.
- • A player that is between respawns and temporarily assigned a spectator pawn may or may not be counted here depending on the subclass implementation; verify with AGameMode if you use match-state spectating.
Signature
UFUNCTION(BlueprintCallable, Category=Game)
virtual int32 GetNumSpectators() Return Type
int32 Example
Show spectator count in a log C++
UE_LOG(LogTemp, Log, TEXT("Players: %d Spectators: %d"),
GetNumPlayers(), GetNumSpectators()); See Also
Version History
Introduced in: 4.14
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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