AActor::RemoveInstanceComponent
#include "GameFramework/Actor.h"
Access: public
Description
Removes a component from the actor's InstanceComponents array. This is the counterpart to AddInstanceComponent and should be called before destroying a dynamically created component.
Caveats & Gotchas
- • Removing the component from the array does not destroy or unregister it. Call DestroyComponent() on the component separately if you want to fully remove it from the world.
- • If the component was not added via AddInstanceComponent (e.g. it is a native or Blueprint-created component), this call has no effect and does not log a warning.
Signature
ENGINE_API void RemoveInstanceComponent(UActorComponent* Component) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Component | UActorComponent* | The component to remove from the instance components array. | — |
Return Type
void Example
Remove and destroy a previously added instance component C++
if (MyDynamicLight)
{
RemoveInstanceComponent(MyDynamicLight);
MyDynamicLight->DestroyComponent();
MyDynamicLight = nullptr;
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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