AActor::ReceiveActorOnInputTouchEnter
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintImplementableEvent
Description
Blueprint implementable event called when an active touch point moves onto this actor's area. Requires touch over events to be enabled in the player controller.
Caveats & Gotchas
- • Only fires when bEnableTouchOverEvents is set on the player controller. This flag is independent from bEnableTouchEvents.
- • This is a 'drag hover enter' event — it fires when a finger already in contact with the screen moves over this actor, not when a new finger is placed.
Signature
void ReceiveActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| FingerIndex | const ETouchIndex::Type | Which finger entered the actor's touch area. | — |
Return Type
void Example
Blueprint swipe target highlighting text
// In Blueprint: override 'TouchEnter' event node
// Event TouchEnter (FingerIndex) -> Set Material (Highlight Material) Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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