AActor::ReceiveActorOnInputTouchEnd
#include "GameFramework/Actor.h"
Access: public
Specifiers: UFUNCTIONBlueprintImplementableEvent
Description
Blueprint implementable event called when a touch input ends over this actor. The counterpart to ReceiveActorOnInputTouchBegin.
Caveats & Gotchas
- • Fires even if the finger moved off the actor before being released, because the event tracks the originating touch, not the current position.
- • For C++ handling, override NotifyActorOnInputTouchEnd() rather than this function directly.
Signature
void ReceiveActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| FingerIndex | const ETouchIndex::Type | Which finger was lifted to end the touch event. | — |
Return Type
void Example
Blueprint implementation triggering an action on finger lift text
// In Blueprint: override 'EndInputTouch' event node
// Event EndInputTouch (FingerIndex) -> Activate Ability Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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