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AActor::ReceiveActorOnInputTouchEnd

function Engine Blueprint Since 4.0
#include "GameFramework/Actor.h"
Access: public Specifiers: UFUNCTIONBlueprintImplementableEvent

Description

Blueprint implementable event called when a touch input ends over this actor. The counterpart to ReceiveActorOnInputTouchBegin.

Caveats & Gotchas

  • Fires even if the finger moved off the actor before being released, because the event tracks the originating touch, not the current position.
  • For C++ handling, override NotifyActorOnInputTouchEnd() rather than this function directly.

Signature

void ReceiveActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex)

Parameters

Name Type Description Default
FingerIndex const ETouchIndex::Type Which finger was lifted to end the touch event.

Return Type

void

Example

Blueprint implementation triggering an action on finger lift text
// In Blueprint: override 'EndInputTouch' event node
// Event EndInputTouch (FingerIndex) -> Activate Ability

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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