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AActor::IsActorTickEnabled

function Engine Blueprint Since 4.0
#include "GameFramework/Actor.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Returns true if this actor's primary tick function is currently enabled.

Caveats & Gotchas

  • Returns false both when tick was explicitly disabled and when PrimaryActorTick.bCanEverTick is false — there is no distinction between these two cases from the outside.
  • Does not reflect the tick state of owned components; use UActorComponent::IsComponentTickEnabled() for those.

Signature

bool IsActorTickEnabled() const

Return Type

bool

Example

Conditional re-enable tick C++
void AMyActor::OnActivated()
{
    if (!IsActorTickEnabled())
    {
        SetActorTickEnabled(true);
    }
}

Tags

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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