RealDocs

AActor::GetTickableWhenPaused

function Engine Blueprint Since 4.0
#include "GameFramework/Actor.h"
Access: public Specifiers: UFUNCTIONBlueprintCallable

Description

Returns whether this actor's primary tick function is set to tick even when the game is paused.

Caveats & Gotchas

  • This reflects the actor's own tick function setting only. Owned components may have independent bTickEvenWhenPaused settings that are not reflected here.
  • The function is not marked const in the header despite having no side effects; this is an oversight in the engine source.

Signature

bool GetTickableWhenPaused()

Return Type

bool

Example

Conditionally allow pause-time ticking C++
void APauseMenuActor::BeginPlay()
{
    Super::BeginPlay();
    if (!GetTickableWhenPaused())
    {
        SetTickableWhenPaused(true);
    }
}

Tags

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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