8 results for "server"
class class class function function function function function
AGameModeBase Engine
Server-only actor that defines the rules of the game: which pawn class to spawn, how players log in and respawn, and game flow.
AGameStateBase Engine
Replicated actor that holds authoritative game state visible to all clients — the client-accessible counterpart to `AGameModeBase`.
APlayerState Engine
Created for every player on a server (or in a standalone game) and replicated to all clients.
APlayerController::ClientTravel Engine
Travels the client to a different level or server address.
AActor::Destroy Engine
Requests that the actor be destroyed.
UWorld::GetAuthGameMode Engine
Returns the current AGameModeBase instance cast to the template type.
AActor::HasAuthority Engine
Returns true if this actor is running on the authoritative (server) instance.
UBlackboardComponent::SetValueAsObject AIModule
Writes a UObject reference to a blackboard key.