4 results for "direction" in function
function function function function
USplineComponent::GetDirectionAtDistanceAlongSpline Engine
Returns a unit direction vector tangent to the spline at the given arc-length distance.
AActor::AddActorLocalOffset Engine
Moves the actor by a delta offset expressed in the actor's local space.
FVector::DotProduct Core
Computes the dot product of two vectors: `A.
FVector::IsNearlyZero Core
Returns true if all three components are within Tolerance of zero.