UKismetMathLibrary::GetDirectionUnitVector
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the unit direction vector pointing from one world position to another. Returns (0,0,0) if the two positions are identical.
Caveats & Gotchas
- • Returns a zero vector when From and To are equal rather than asserting or returning an undefined direction — always check for the zero-vector case if the positions might coincide (e.g., projectile spawned exactly on target).
- • Internally computes (To - From) and normalizes; the function performs a square-root. For performance-critical code that only needs the squared distance too, compute the delta manually to avoid doing both separately.
Signature
static UE_INL_API FVector GetDirectionUnitVector(FVector From, FVector To); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| From | FVector | The starting position. | — |
| To | FVector | The target position. | — |
Return Type
FVector Example
Aim a projectile toward a target C++
FVector LaunchDir = UKismetMathLibrary::GetDirectionUnitVector(
GetActorLocation(),
TargetActor->GetActorLocation());
if (!LaunchDir.IsZero())
{
ProjectileMovement->Velocity = LaunchDir * LaunchSpeed;
} Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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