FName::TryAppendAnsiString
#include "UObject/NameTypes.h"
Access: public
Specifiers: const
Description
Converts this FName to its string representation and appends it to an ANSI string builder. Returns false if the underlying name entry was stored as wide characters — in that case nothing is written.
Caveats & Gotchas
- • Returns false without modifying the builder when the name contains non-ANSI (wide) characters. Callers must handle this case explicitly and fall back to AppendString or ToString.
- • The numeric suffix of a numbered name (e.g. '_3' in 'Actor_3') is included in the appended output — the function writes the full ToString()-equivalent text, not just the base string.
Signature
CORE_API bool TryAppendAnsiString(FAnsiStringBuilderBase& Out) const; Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Out | FAnsiStringBuilderBase& | The ANSI string builder to append the name string into. | — |
Return Type
bool Example
Append with wide-character fallback C++
TAnsiStringBuilder<128> Builder;
if (!MyName.TryAppendAnsiString(Builder))
{
// Name contains wide characters; fall back to FString
FString Wide = MyName.ToString();
UE_LOG(LogTemp, Warning, TEXT("Wide name: %s"), *Wide);
} See Also
Tags
Version History
Introduced in: 5.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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