APawn::GetLocalViewingPlayerController
#include "GameFramework/Pawn.h"
Access: public
Specifiers: UFUNCTIONBlueprintCallable
Description
Returns the local PlayerController that has this pawn as its ViewTarget, whether it is controlling or spectating. Returns nullptr if no local player is currently viewing this pawn.
Caveats & Gotchas
- • Unlike GetController(), this includes spectators — a local player that is observing this pawn via a spectate camera will still cause this to return a non-null value even though the pawn isn't possessed by them.
- • Returns nullptr on dedicated servers since there is no local player. Always null-check before using the result.
- • In split-screen games with multiple local players, returns the first local PlayerController that has this pawn as its ViewTarget. Behavior with multiple simultaneous viewers is not deterministic.
Signature
APlayerController* GetLocalViewingPlayerController() const Return Type
APlayerController* Example
Apply post-process effect only for the local viewer C++
void AMyPawn::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (APlayerController* LocalPC = GetLocalViewingPlayerController())
{
// Only apply expensive screen effects for the local viewer
ApplyScreenEffect(LocalPC);
}
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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