12 results for "transform"
Applies a delta transform (offset + rotation + scale) to this actor in its local reference frame.
Returns the full world-space transform (location, rotation, scale) of the actor's root component as an FTransform.
The base class for all actors that can be placed or spawned in the world.
Returns the local-to-world transform of the actor's RootComponent.
Attaches this actor's RootComponent to the RootComponent of another actor.
Attaches this actor's RootComponent to a specific SceneComponent, with full control over how the existing transform is preserved or reset.
Detaches this actor's RootComponent from its current parent, releasing the attachment.
Detaches this component from its parent scene component, resolving the transform according to DetachmentRules.
Returns the component's world-space location.
Sets the actor's world location and rotation in a single call, which is more efficient than calling SetActorLocation and SetActorRotation separately because it only triggers one transform update.
Enables or disables physics simulation on the component.
The base class for all actor components.