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14 results for "touch" in function

function
AActor::NotifyActorOnInputTouchBegin Engine

Called when this actor is touched by a finger when click events are enabled in the PlayerController.

function
AActor::NotifyActorOnInputTouchEnd Engine

Called when a finger is lifted off this actor when click events are enabled in the PlayerController.

function
AActor::NotifyActorOnInputTouchEnter Engine

Called when a touch finger moves onto this actor while touch-events are enabled, analogous to NotifyActorBeginCursorOver but for touchscreen input.

function
AActor::NotifyActorOnInputTouchLeave Engine

Called when a touch finger moves off this actor while touch-events are enabled.

function
AActor::ReceiveActorOnInputTouchBegin Engine

Blueprint implementable event called when a touch input begins on this actor.

function
AActor::ReceiveActorOnInputTouchEnd Engine

Blueprint implementable event called when a touch input ends over this actor.

function
AActor::ReceiveActorOnInputTouchEnter Engine

Blueprint implementable event called when an active touch point moves onto this actor's area.

function
AActor::ReceiveActorOnInputTouchLeave Engine

Blueprint implementable event called when an active touch point moves off this actor's area.

function
UKismetMathLibrary::Box_IsInside Engine

Returns true only when InnerTest is completely contained within OuterTest, with no part touching or crossing the outer boundary.

function
UKismetMathLibrary::Box_IsPointInside Engine

Tests whether a world-space point lies strictly inside an axis-aligned bounding box.

function
UKismetMathLibrary::Matrix_GetMatrixWithoutScale Engine

Returns a copy of the matrix with scale removed — each row is normalised to unit length.

function
ACharacter::OnLanded Engine

Blueprint-implementable event fired automatically by Landed() when the character touches down.

function
TSoftObjectPtr::ResetWeakPtr CoreUObject

Clears only the internal weak object pointer cache without touching the stored soft object path, forcing the next Get() call to re-resolve the path from scratch.

function
TArray::SetNumUnsafeInternal Core

Directly sets the internal element count without touching memory, running destructors, or reallocating.