5 results for "server" in function
function function function function function
APlayerController::ClientTravel Engine
Travels the client to a different level or server address.
AActor::Destroy Engine
Requests that the actor be destroyed.
UWorld::GetAuthGameMode Engine
Returns the current AGameModeBase instance cast to the template type.
AActor::HasAuthority Engine
Returns true if this actor is running on the authoritative (server) instance.
UBlackboardComponent::SetValueAsObject AIModule
Writes a UObject reference to a blackboard key.