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28 results for "pitch" in function

function
APawn::AddControllerPitchInput Engine

Adds pitch rotation to the owning PlayerController's ControlRotation.

function
UKismetMathLibrary::CreateVectorFromYawPitch Engine

Converts Yaw and Pitch angles in degrees into a directional vector, optionally scaled to a given length.

function
APawn::GetRemoteViewPitch Engine

Returns the replicated pitch of a remote client's view as a 16-bit compressed value.

function
UKismetMathLibrary::GetYawPitchFromVector Engine

Decomposes a direction vector into Yaw and Pitch rotation values in degrees.

function
UGameplayStatics::SetGlobalPitchModulation Engine

Globally scales the pitch of all non-UI sounds, interpolating from the current value over TimeSec seconds.

function
APawn::SetRemoteViewPitch Engine

Stores the pawn's view pitch for replication to remote clients by compressing the degree value into a 16-bit integer.

function
UKismetMathLibrary::BreakRotator Engine

Decomposes a rotator into its Roll, Pitch, and Yaw components in degrees.

function
UGameplayStatics::ClearSoundMixClassOverride Engine

Removes a per-class volume/pitch override that was previously applied to a Sound Mix via SetSoundMixClassOverride, fading back to the unoverridden values.

function
UKismetMathLibrary::Conv_MatrixToRotator Engine

Extracts the rotation component from an FMatrix as an FRotator (Pitch/Yaw/Roll in degrees).

function
UKismetMathLibrary::Conv_RotatorToQuaternion Engine

Converts a rotator (Pitch, Yaw, Roll in degrees) to its equivalent quaternion representation.

function
UKismetMathLibrary::Conv_Vector4ToRotator Engine

Converts a Vector4 to an FRotator representing the direction the XYZ components point.

function
UKismetMathLibrary::Conv_VectorToRotator Engine

Returns the FRotator that represents the orientation in which the vector points.

function
APawn::FaceRotation Engine

Updates the pawn's actor rotation to match the controller's ControlRotation, gated by the bUseControllerRotationPitch/Yaw/Roll flags.

function
UKismetMathLibrary::FindLookAtRotation Engine

Returns the rotation needed for an object at Start to face the Target position in world space.

function
APawn::GetLifetimeReplicatedProps Engine

Registers which UPROPERTY members are replicated and how, by appending FLifetimeProperty entries to OutLifetimeProps.

function
UKismetMathLibrary::MakeRotator Engine

Constructs an FRotator from explicit Roll, Pitch, and Yaw values in degrees.

function
UKismetMathLibrary::Matrix_GetRotator Engine

Extracts and returns the rotation of the matrix as an FRotator (Pitch/Yaw/Roll in degrees).

function
UKismetMathLibrary::NegateRotator Engine

Returns a rotator with all three components negated (Pitch, Yaw, Roll each multiplied by -1).

function
APawn::PreReplication Engine

Called by the replication system on the server just before each actor is replicated to clients.

function
UGameplayStatics::PushSoundMixModifier Engine

Activates a Sound Mix Modifier on the audio system, applying its volume and pitch adjustments to the Sound Classes it targets.

function
UKismetMathLibrary::Quat_Euler Engine

Converts a quaternion into floating-point Euler angles in degrees, returned as an FVector (Pitch=Y, Yaw=Z, Roll=X).

function
UKismetMathLibrary::Quat_MakeFromEuler Engine

Constructs and returns a quaternion from Euler angles in degrees.

function
UKismetMathLibrary::Quat_Rotator Engine

Converts a quaternion to its FRotator representation.

function
UKismetMathLibrary::RandomRotator Engine

Generates a uniformly random rotation in Pitch [-90, 90] and Yaw [-180, 180].

function
UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadians Engine

Returns a random unit vector inside an elliptical cone around ConeDir with independently controlled horizontal (yaw) and vertical (pitch) half-angles.

function
UGameplayStatics::SetBaseSoundMix Engine

Sets the active base sound mix for the audio engine, applying the EQ and volume/pitch adjustments defined in the mix asset globally.

function
UGameplayStatics::SetSoundMixClassOverride Engine

Adds or replaces a sound class adjuster in an active sound mix at runtime, allowing volume and pitch of an entire sound class to be changed dynamically with a smooth fade.

function
AAIController::UpdateControlRotation AIModule

Updates the controller's control rotation each tick to face the current focal point.