8 results for "memory"
struct function function function class struct class class
FStreamableManager Engine
Manages asynchronous and synchronous loading of soft-referenced UObject assets.
FString::Printf Core
Constructs a new FString using printf-style format specifiers.
TArray::Reserve Core
Pre-allocates memory for at least Number elements without changing the logical size.
TArray::Reset Core
Removes all elements (calls destructors) but retains allocated memory for reuse.
TArray Core
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
TSoftObjectPtr CoreUObject
A typed soft reference to a UObject asset that stores the asset path as a string.
UBlackboardComponent AIModule
A component that stores key-value pairs for AI decision-making.
UScrollBox UMG
A scrollable container that stacks child widgets vertically (or horizontally) with an optional scrollbar.