RealDocs

11 results for "distance"

function
FVector::Distance Core

Returns the Euclidean distance between two vectors.

function
USplineComponent::GetDirectionAtDistanceAlongSpline Engine

Returns a unit direction vector tangent to the spline at the given arc-length distance.

function
AActor::GetDistanceTo Engine

Returns the world-space distance in centimetres between this actor's origin and OtherActor's origin.

function
USplineComponent::GetLocationAtDistanceAlongSpline Engine

Returns the world or local position at a given arc-length distance along the spline, interpolated smoothly between control points.

function
UGameplayStatics::ApplyRadialDamage Engine

Applies radial damage to all actors within DamageRadius of Origin, optionally with distance falloff and line-of-sight checks.

function
USplineComponent::GetSplineLength Engine

Returns the total arc length of the spline in world units.

function
UBlackboardComponent::GetValueAsFloat AIModule

Returns the float value stored under the given blackboard key.

function
UWorld::LineTraceMultiByChannel Engine

Traces a ray from Start to End and returns all overlapping hits plus the first blocking hit.

function
UBlackboardComponent::SetValueAsFloat AIModule

Writes a float value to a blackboard key, which can then be read by behavior tree tasks and decorators.

class
USoundAttenuation Engine

A data asset wrapping FSoundAttenuationSettings that controls how a sound's volume, spatialization, air absorption, reverb send, and occlusion change with listener distance.

class
USpringArmComponent Engine

A component that maintains a fixed distance from its parent, retracting when obstructed by geometry and smoothly returning to its target length.