11 results for "distance"
Returns the Euclidean distance between two vectors.
Returns a unit direction vector tangent to the spline at the given arc-length distance.
Returns the world-space distance in centimetres between this actor's origin and OtherActor's origin.
Returns the world or local position at a given arc-length distance along the spline, interpolated smoothly between control points.
Applies radial damage to all actors within DamageRadius of Origin, optionally with distance falloff and line-of-sight checks.
Returns the total arc length of the spline in world units.
Returns the float value stored under the given blackboard key.
Traces a ray from Start to End and returns all overlapping hits plus the first blocking hit.
Writes a float value to a blackboard key, which can then be read by behavior tree tasks and decorators.
A data asset wrapping FSoundAttenuationSettings that controls how a sound's volume, spatialization, air absorption, reverb send, and occlusion change with listener distance.
A component that maintains a fixed distance from its parent, retracting when obstructed by geometry and smoothly returning to its target length.