49 results for "deprecated" in function
Macro that annotates legacy character movement RPC functions (ServerMove, ServerMoveDual, ClientAdjustPosition, etc.
Preprocessor macro that decorates the legacy, non-packed character movement RPCs (ServerMove, ServerMoveDual, ClientAdjustPosition, etc.
Documents the UE 5.
A compiler-warning macro applied to deprecated virtual functions in AAIController.
A compiler-warning macro applied to deprecated members of UCharacterMovementComponent.
A gating macro that controls whether FSoftObjectPath's wide-string-subpath overloads emit UE_DEPRECATED compiler warnings.
Deprecated conversion constructor selected when U* is not convertible to T*, introduced in UE 5.
Formats a float value as currency text using the given rounding and number formatting options.
Formats an integer value as currency text using the given rounding and number formatting options.
Deprecated.
Deprecated client RPC sent by the server to correct the client's position and velocity after detecting client-side prediction error.
Client-side body of the deprecated ClientAdjustPosition RPC.
Client RPC that corrects a simulated proxy's position and montage track when the server detects desync during animation root-motion movement.
Client RPC that corrects position and root-motion-source state when the server detects desync during source-driven (non-montage) root motion movement.
Client-side implementation body for the deprecated ClientAdjustRootMotionSourcePosition RPC.
Client-side body of the deprecated ClientVeryShortAdjustPosition RPC.
Converts a 64-bit double to a 32-bit float.
Widens a 32-bit float to a 64-bit double.
Deprecated function that detaches this actor's root component from its parent.
Returns the platform-specific unique device id, replacing the deprecated GetUniqueDeviceId.
Returns the platform-specific unique device id.
Returns whether there are currently multiple local players in the given world.
Returns true if the pawn currently has a valid controller.
Returns whether there are currently multiple local players.
Deprecated Blueprint-facing wrapper that attaches this actor's root component to a given scene component.
Deprecated Blueprint-facing wrapper that attaches this actor's root component to another actor's root component.
Stops a set timer identified by its handle.
Returns how much time has elapsed in the current iteration of a timer set against a bound event delegate.
Returns how much time remains before a timer set against a bound event delegate next fires.
Quantizes a FLinearColor to an 8-bit FColor by truncating each channel (floor), bypassing sRGB gamma conversion.
Quantizes a FLinearColor to an 8-bit FColor by rounding each channel to the nearest integer (rather than truncating), bypassing sRGB gamma conversion.
Locks AI movement and/or logic resources on the owning pawn's AI controller so that the animation can take exclusive control during an animation-driven sequence.
Marks all components as garbage so the GC can collect them when the actor is destroyed.
Deprecated since UE 4.
Requests that the branch guarded by the given decorator be deactivated.
Deprecated since UE 4.
Deprecated server RPC that sends a single client movement update to the server.
Deprecated server RPC that sends two consecutive client movement updates in a single packet to reduce per-move RPC overhead.
Deprecated server RPC for a dual move where the first move uses normal movement and the second uses animation root motion.
Server-side body of the deprecated ServerMoveDualHybridRootMotion RPC.
Validation function for the deprecated ServerMoveDualHybridRootMotion RPC.
Server-side body of the deprecated ServerMoveDual RPC.
Validation function for the deprecated ServerMoveDual RPC.
The RPC implementation body for the legacy ServerMoveOld(), executed on the server when the deprecated RPC path is active.
Server-side body of the deprecated ServerMove RPC.
Validation function for the deprecated ServerMove RPC.
The `TIsIInterface`-constrained template overload of `FindComponentByInterface`, introduced in UE 5.
Constrained conversion constructor that copies a TSoftObjectPtr<U> into a TSoftObjectPtr<T> only when U* is implicitly convertible to T*.
Releases AI movement and/or logic resource locks previously acquired by `LockAIResources`.