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36 results for "deprecated" in function

function
DEPRECATED_CHARACTER_MOVEMENT_RPC Engine deprecated

Macro that annotates legacy character movement RPC functions (ServerMove, ServerMoveDual, ClientAdjustPosition, etc.

function
TArray — deprecated bool shrinking overloads Core deprecated

Documents the UE 5.

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AAIController — UE_DEPRECATED_FORGAME annotations AIModule deprecated

A compiler-warning macro applied to deprecated virtual functions in AAIController.

function
UE_SOFTOBJECTPATH_FSTRING_DEPRECATED CoreUObject

A gating macro that controls whether FSoftObjectPath's wide-string-subpath overloads emit UE_DEPRECATED compiler warnings.

function
TSoftObjectPtr::UE_SOFTOBJECTPTR_CONVERSION_DEPRECATED (deprecated conversion overloads) CoreUObject deprecated

Deprecated conversion constructor selected when U* is not convertible to T*, introduced in UE 5.

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UGameplayStatics::BeginSpawningActorFromBlueprint Engine deprecated

Deprecated.

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ACharacter::ClientAdjustPosition Engine deprecated

Deprecated client RPC sent by the server to correct the client's position and velocity after detecting client-side prediction error.

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ACharacter::ClientAdjustPosition_Implementation Engine deprecated

Client-side body of the deprecated ClientAdjustPosition RPC.

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ACharacter::ClientAdjustRootMotionPosition Engine deprecated

Client RPC that corrects a simulated proxy's position and montage track when the server detects desync during animation root-motion movement.

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ACharacter::ClientAdjustRootMotionSourcePosition Engine deprecated

Client RPC that corrects position and root-motion-source state when the server detects desync during source-driven (non-montage) root motion movement.

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ACharacter::ClientAdjustRootMotionSourcePosition_Implementation Engine deprecated

Client-side implementation body for the deprecated ClientAdjustRootMotionSourcePosition RPC.

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ACharacter::ClientVeryShortAdjustPosition_Implementation Engine deprecated

Client-side body of the deprecated ClientVeryShortAdjustPosition RPC.

function
UKismetMathLibrary::Conv_DoubleToFloat Engine deprecated

Converts a 64-bit double to a 32-bit float.

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UKismetMathLibrary::Conv_FloatToDouble Engine deprecated

Widens a 32-bit float to a 64-bit double.

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AActor::DetachRootComponentFromParent Engine deprecated

Deprecated function that detaches this actor's root component from its parent.

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APawn::IsControlled Engine deprecated

Returns true if the pawn currently has a valid controller.

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AActor::K2_AttachRootComponentTo Engine deprecated

Deprecated Blueprint-facing wrapper that attaches this actor's root component to a given scene component.

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AActor::K2_AttachRootComponentToActor Engine deprecated

Deprecated Blueprint-facing wrapper that attaches this actor's root component to another actor's root component.

function
UKismetMathLibrary::LinearColor_Quantize Engine deprecated

Quantizes a FLinearColor to an 8-bit FColor by truncating each channel (floor), bypassing sRGB gamma conversion.

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UKismetMathLibrary::LinearColor_QuantizeRound Engine

Quantizes a FLinearColor to an 8-bit FColor by rounding each channel to the nearest integer (rather than truncating), bypassing sRGB gamma conversion.

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UAnimInstance::LockAIResources Engine deprecated

Locks AI movement and/or logic resources on the owning pawn's AI controller so that the animation can take exclusive control during an animation-driven sequence.

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AActor::MarkComponentsAsGarbage Engine

Marks all components as garbage so the GC can collect them when the actor is destroyed.

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AAIController::PreparePathfinding AIModule deprecated

Deprecated since UE 4.

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AAIController::RequestPathAndMove AIModule deprecated

Deprecated since UE 4.

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ACharacter::ServerMove Engine deprecated

Deprecated server RPC that sends a single client movement update to the server.

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ACharacter::ServerMoveDual Engine deprecated

Deprecated server RPC that sends two consecutive client movement updates in a single packet to reduce per-move RPC overhead.

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ACharacter::ServerMoveDualHybridRootMotion Engine deprecated

Deprecated server RPC for a dual move where the first move uses normal movement and the second uses animation root motion.

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ACharacter::ServerMoveDualHybridRootMotion_Implementation Engine deprecated

Server-side body of the deprecated ServerMoveDualHybridRootMotion RPC.

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ACharacter::ServerMoveDualHybridRootMotion_Validate Engine deprecated

Validation function for the deprecated ServerMoveDualHybridRootMotion RPC.

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ACharacter::ServerMoveDual_Implementation Engine deprecated

Server-side body of the deprecated ServerMoveDual RPC.

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ACharacter::ServerMoveDual_Validate Engine deprecated

Validation function for the deprecated ServerMoveDual RPC.

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ACharacter::ServerMove_Implementation Engine deprecated

Server-side body of the deprecated ServerMove RPC.

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ACharacter::ServerMove_Validate Engine deprecated

Validation function for the deprecated ServerMove RPC.

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AActor::FindComponentByInterface (IInterface template overload) Engine

The `TIsIInterface`-constrained template overload of `FindComponentByInterface`, introduced in UE 5.

function
TSoftObjectPtr::UE_REQUIRES (constrained conversion constructor) CoreUObject

Constrained conversion constructor that copies a TSoftObjectPtr<U> into a TSoftObjectPtr<T> only when U* is implicitly convertible to T*.

function
UAnimInstance::UnlockAIResources Engine deprecated

Releases AI movement and/or logic resource locks previously acquired by `LockAIResources`.