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44 results for "blueprint" in function

function
USlateBlueprintLibrary::AbsoluteToLocal UMG

Transforms a point from absolute Slate space into a widget's local space.

function
USlateBlueprintLibrary::AbsoluteToViewport UMG

Converts an absolute desktop-space coordinate into both viewport pixel space and UMG viewport widget space.

function
UBlueprintPathsLibrary::AutomationDir Engine

Returns the directory used to store files saved by the automation testing framework, such as screenshot comparisons and test artifacts.

function
UBlueprintPathsLibrary::AutomationLogDir Engine

Returns the directory used for log files written specifically by the automation testing framework, separate from the main project log.

function
UBlueprintPathsLibrary::AutomationTransientDir Engine

Returns the directory for automation save files that are intended to be deleted every run, as opposed to persistent test artifacts.

function
UBlueprintPathsLibrary::BugItDir Engine

Returns the directory the engine writes BugIt report files to (screenshots and text dumps generated by the BugIt console command).

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UBlueprintPathsLibrary::ChangeExtension Engine

Changes the extension of the given filename.

function
UBlueprintPathsLibrary::CloudDir Engine

Returns the local directory used to emulate or support cloud save storage, such as during development before a platform's real cloud service is wired up.

function
UBlueprintPathsLibrary::CollapseRelativeDirectories Engine

Eliminates relative ".

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UBlueprintPathsLibrary::Combine Engine

Joins an array of path segments into a single path, inserting separators between segments as needed.

function
UBlueprintPathsLibrary::ConvertFromSandboxPath Engine

Rewrites a path inside Saved/Sandboxes/InSandboxName back into its equivalent normal engine or project path.

function
UBlueprintSpringMathLibrary::ConvertHalfLifeToSmoothingTime Engine

Converts a spring's half life (time to close half the remaining distance to the target) into an equivalent smoothing time in seconds.

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UBlueprintPathsLibrary::ConvertRelativePathToFull Engine

Converts a relative path into a fully qualified absolute path, resolved against InBasePath (or the process base directory if none is given).

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UBlueprintSpringMathLibrary::ConvertSmoothingTimeToHalfLife Engine

Converts a spring's smoothing time into its equivalent half life — how long it takes the value to close half the remaining distance to the target.

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UBlueprintSpringMathLibrary::ConvertSmoothingTimeToStrength Engine

Converts a spring's smoothing time into its equivalent strength, which corresponds to the spring's undamped frequency in Hz.

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UBlueprintSpringMathLibrary::ConvertStrengthToSmoothingTime Engine

Converts a spring's strength (undamped frequency in Hz) into its equivalent smoothing time in seconds.

function
UBlueprintPathsLibrary::ConvertToSandboxPath Engine

Rewrites a normal engine or project path into the equivalent path inside Saved/Sandboxes/InSandboxName, used to isolate cooked or intermediate output per platform or configuration.

function
UBlueprintPathsLibrary::CreateTempFilename Engine

Generates a filename that doesn't already exist inside Path, using Prefix and Extension, suitable for scratch/temporary file use.

function
UBlueprintSpringMathLibrary::CriticalSpringDampAngle Engine

Interpolates InOutAngle towards TargetAngle using the motion of a critically damped spring, storing the resulting angular velocity back into InOutAngularVelocity.

function
UBlueprintSpringMathLibrary::CriticalSpringDampFloat Engine

Interpolates InOutX towards TargetX using the motion of a critically damped spring, storing the resulting velocity back into InOutV.

function
UBlueprintSpringMathLibrary::CriticalSpringDampQuat Engine

Interpolates InOutRotation towards TargetRotation using the motion of a critically damped spring on SO(3), storing the resulting angular velocity back into InOutAngularVelocity.

function
UBlueprintSpringMathLibrary::CriticalSpringDampRotator Engine

Interpolates InOutRotation towards TargetRotation using the motion of a critically damped spring, storing the resulting angular velocity back into InOutAngularVelocity.

function
UBlueprintSpringMathLibrary::CriticalSpringDampVector Engine

Interpolates InOutX towards TargetX using the motion of a critically damped spring, storing the resulting velocity back into InOutV.

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UBlueprintSpringMathLibrary::CriticalSpringDampVector2D Engine

Interpolates InOutX towards TargetX using the motion of a critically damped spring, storing the resulting velocity back into InOutV.

function
UBlueprintSpringMathLibrary::DampAngle Engine

Smooths Angle towards TargetAngle using exponential damping, returning the new smoothed angle in degrees each call.

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UBlueprintSpringMathLibrary::DampFloat Engine

Smooths Value towards Target using exponential damping, returning the new smoothed value each call.

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UBlueprintSpringMathLibrary::DampQuat Engine

Smooths Rotation towards TargetRotation using exponential damping over the shortest arc, returning the new smoothed quaternion each call.

function
UBlueprintSpringMathLibrary::DampRotator Engine

Smooths Rotation towards TargetRotation using exponential damping, returning the new smoothed rotator each call.

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UBlueprintSpringMathLibrary::DampVector Engine

Smooths Value towards Target using exponential damping, returning the new smoothed vector each call.

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UBlueprintSpringMathLibrary::DampVector2D Engine

Smooths a 2D vector Value towards Target using exponential damping, returning the new smoothed value each call.

function
UBlueprintPathsLibrary::DiffDir Engine

Returns the directory used to store temporary files created while diffing content, such as during asset or blueprint comparison tools.

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UBlueprintPathsLibrary::DirectoryExists Engine

Returns true if a directory exists at the given path, false otherwise.

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UBlueprintPathsLibrary::EngineConfigDir Engine

Returns the directory where the engine's root configuration files (BaseEngine.

function
UBlueprintPathsLibrary::EngineContentDir Engine

Returns the Content directory of the core engine install, shared across projects and mods using the same engine.

function
UBlueprintPathsLibrary::EngineDir Engine

Returns the base directory of the core engine install, shared across projects and mods that use the same engine (e.

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UBlueprintPathsLibrary::EngineIntermediateDir Engine

Returns the engine's Intermediate directory, where build byproducts and other transient generated files for the engine live.

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UBlueprintPathsLibrary::EnginePluginsDir Engine

Returns the directory containing engine-level plugins, i.

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UBlueprintPathsLibrary::EngineSavedDir Engine

Returns the engine's Saved directory, where the engine writes runtime-generated data such as logs and crash dumps that aren't tied to a specific project.

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UBlueprintPathsLibrary::EngineSourceDir Engine

Returns the directory where the engine's C++ source code files are kept.

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UBlueprintPathsLibrary::EngineUserDir Engine

Returns the root directory for user-specific engine files that is always writable, regardless of where the engine itself is installed.

function
UBlueprintPathsLibrary::EngineVersionAgnosticUserDir Engine

Returns the root directory for user-specific engine files that is shared across engine versions, unlike EngineUserDir().

function
UBlueprintPathsLibrary::EnterpriseDir Engine

Returns the base directory of the Unreal Enterprise install, used by Datasmith and other enterprise-only tooling.

function
UBlueprintPathsLibrary::EnterpriseFeaturePackDir Engine

Returns the FeaturePack directory under the Unreal Enterprise install, where enterprise content templates live.

function
UBlueprintPathsLibrary::EnterprisePluginsDir Engine

Returns the plugins directory under the Unreal Enterprise install.