UKismetMathLibrary::REase
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Interpolates between rotators A and B using an easing curve instead of a linear blend. Useful for cinematic or polished rotation transitions with ease-in/ease-out feel.
Caveats & Gotchas
- • This function is marked BlueprintInternalUseOnly — it is not directly exposed as a standalone Blueprint node. In Blueprint, use the generic 'Ease' node which routes through here. In C++, call it directly.
- • BlendExp and Steps only affect certain easing function types (ExpoIn/Out use BlendExp; Step uses Steps) — passing them for Linear or SinusoidalIn/Out easing has no effect.
Signature
static ENGINE_API FRotator REase(FRotator A, FRotator B, float Alpha, bool bShortestPath, TEnumAsByte<EEasingFunc::Type> EasingFunc, float BlendExp = 2, int32 Steps = 2); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FRotator | Start rotation. | — |
| B | FRotator | End rotation. | — |
| Alpha | float | Blend factor in [0, 1]. | — |
| bShortestPath | bool | Interpolate via shortest angular path per component. | — |
| EasingFunc | TEnumAsByte<EEasingFunc::Type> | Easing curve type (Linear, EaseIn, EaseOut, EaseInOut, etc.). | — |
| BlendExp | float | Exponent for EaseIn/EaseOut curves. | 2 |
| Steps | int32 | Number of steps for stepped easing functions. | 2 |
Return Type
FRotator Example
Ease-in camera rotation for a cinematic intro C++
float Alpha = FMath::Clamp(ElapsedTime / TotalDuration, 0.f, 1.f);
FRotator EasedRot = UKismetMathLibrary::REase(
StartRot, EndRot, Alpha,
/*bShortestPath=*/true,
EEasingFunc::EaseInOut,
/*BlendExp=*/3.f,
/*Steps=*/2);
CameraComponent->SetWorldRotation(EasedRot); See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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