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UKismetMathLibrary::FixedTurn

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPureUFUNCTION

Description

Advances InCurrent toward InDesired by at most InDeltaRate degrees along the shortest angular path. The result is clamped to the range (-360, 360).

Caveats & Gotchas

  • Operates on a single rotation component (yaw, pitch, or roll), not a full FRotator. Apply it independently to each axis if you need full 3D rotation tracking.
  • InDeltaRate must be multiplied by DeltaTime before passing to achieve frame-rate-independent rotation speed. Passing a constant produces frame-rate-dependent behavior.

Signature

static UE_INL_API float FixedTurn(float InCurrent, float InDesired, float InDeltaRate);

Parameters

Name Type Description Default
InCurrent float Current rotation component value in degrees.
InDesired float Target rotation component value in degrees.
InDeltaRate float Maximum degrees to advance this call.

Return Type

float

Example

Rotate a turret yaw toward a target at constant angular speed C++
float TurretYaw = GetActorRotation().Yaw;
float DesiredYaw = (TargetLocation - GetActorLocation()).Rotation().Yaw;
float NewYaw = UKismetMathLibrary::FixedTurn(TurretYaw, DesiredYaw, 90.0f * DeltaTime);
SetActorRotation(FRotator(0.0f, NewYaw, 0.0f));

Tags

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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